Virtual Reality Training
We educate, train and build careers in VR
We live in a wondrous time of technology. Several innovations are poised to change the world as we know it forever, including big data and analytics, artificial intelligence, machine learning, the Internet of Things and, of course, virtual reality.
In fact, many believe virtual reality is going to make more of an impact than the smartphone did. It seems like a lofty claim until you consider the true potential of the technology and the many ways in which it can be used. Devices like the Oculus Quest, Oculus Rift and HTC Vive can (and do) immerse users in an encompassing virtual environment, some of which look incredibly real. With VR, you can explore entirely new worlds, careers and experiences. But it’s not just a medium for fun and games. It can be used in the business world, too. The possibilities are truly endless.
Virtual reality is, after all, a digital medium — and just like computers and mobile devices, the apps and environments must be developed from the ground up. This puts a massive amount of responsibility on an average virtual reality developer. The virtual reality market is growing at a remarkable rate. As it does, more companies and businesses will consider entering the market. That, in turn, will put an even greater demand on the development community as software engineers and VR developers become necessary to bring these experiences to life.
What Kinds of Jobs Are in the Virtual Reality Career Path?
Starting a career in virtual reality is remarkably similar to being a software developer or software engineer with basic understanding and knowledge of several programming language, UX design and the hardware your applications will run on.
Pretty much anything you’d see in software development as a common career path is something you’ll also see in virtual reality. This includes positions such as:
AR & VR content writers
UI and UX design
How to Get Started? What Courses Should I Take? How to Get a Career in Virtual Reality? Becoming the Best Candidate: How to Stand Out?..... You can get all the answers at HexaDegree Freedom. We will educate, train and make you stand out in VR industry.
Our VR Training Courses are designed to elevate your understanding of best practices for the development, design, management and scaling of production-ready virtual reality applications. With training topics covering design principles, Unreal engine development, performance training, advance inputs such as eye tracking and more, every training solution has the flexibility to cover a broad range of topics, industries and experience levels.
We have crafted a custom curriculum that fulfill the demands of various industries, backed by subject matter expertise, in-depth discussion, real-world examples, and hands-on activities to reinforce our learning objectives.
We draw on our experience building Virtual Reality solutions across all platforms and hardware to deliver comprehensive results that align with your learning objectives.
Carrying huge experience in Virtual Reality, our team is well-versed in executing the full production pipeline to deliver market-ready spatial computing solutions.
As global educators in the field of Virtual Reality, we build our products with the same best practices in design, architecture, security and performance that we teach.
How it Works
Every courses is designed to match the level of experience and needs of your learning objectives. The training case studies, demos, and projects are modified to align with your career's goals.
A combination of instructor-led sessions and hands-on activities allows participants to apply their gained knowledge in a realistic setting, reinforcing key learning
You will have lots of opportunities to work on live projects in live environment. This will help in sharpening your skills and make you ahead in today's competitive world. You will be then ready to create the Virtual World.
- What is virtual reality
- Modern VR experiences
- Introducing Unreal Engine
- Understanding the Gameplay Framework
- Coordinates, Transforms, Units, and Organization
- Working with Static Mesh Actors
- Applying Lighting and Rendering
- Using Materials
- Using Audio System Elements
- Creating Landscapes and Foliage
- World Building
- Crafting Effects with Particle Systems
- Using Skeletal Mesh Actors
- Matinee and Cinematics
- Learning to Work with Physics
- Introducing Blueprint Visual Scripting System
- Working with Level Blueprints
- Working with Blueprint Classes
- Using Editable Variables and the Construction Script
- Making Key Input Events and Spawning Actors
- Making an Action Encounter
- Creating an Arcade Shooter: Input Systems and Pawns
- Creating an Arcade Shooter: Obstacles and Pickups
- Working with UMG
- Making an Executable
- Working with Mobile